Pawmodoro focus screen▣ TCC
live2025·iOS · SwiftUI

Pawmodoro

Gamified study routines for teens with ADHD · iOS

PlatformiOS · SwiftUI
BackendFastAPI · Supabase
TypeUndergraduate thesis
Tested with12 teenagers
// 01

Overview

Pawmodoro tackles a real problem: staying focused is hard, and for adolescents with ADHD it is harder — plain Pomodoro timers help but rarely sustain engagement. The app wraps focused study in a pixel-art world where a virtual pet and a customizable room turn discipline into a game. Built as my undergraduate thesis and validated with real teenage users, it blends a SwiftUI client, a Python (FastAPI) backend and Supabase.

  • Three gamification pillars guide the design: achievement (earning coins + visual progress), ownership (buying items + customizing the room) and creative empowerment (freedom to decorate).
  • A SwiftUI client drives the pixel-art focus sessions and pet interactions; a FastAPI service with Supabase handles accounts, data and the coin economy.
  • Validated in two rounds — a usability test with 2 teens, then a one-day field evaluation with 10 teens and a 13-question survey.
  • User feedback drove real fixes: a clearer 'Start session' button, sound cues at the end of each cycle, and a gentler pet-needs pace.
// What users said
80%reported higher productivity vs. their usual method
4.1/5productivity rating
4.0/5helped maintain focus
4.3/5coins & customization kept them motivated
1.8/5intention to give up — lower is better
// 02

Highlights

  • Pixel-art Pomodoro focus sessions
  • Virtual pet with needs to care for
  • Coin economy + item shop
  • Customizable, decoratable room
// 03

Gallery