▣ TCCPawmodoro
Gamified study routines for teens with ADHD · iOS
PlatformiOS · SwiftUI
BackendFastAPI · Supabase
TypeUndergraduate thesis
Tested with12 teenagers
// 01
Overview
Pawmodoro tackles a real problem: staying focused is hard, and for adolescents with ADHD it is harder — plain Pomodoro timers help but rarely sustain engagement. The app wraps focused study in a pixel-art world where a virtual pet and a customizable room turn discipline into a game. Built as my undergraduate thesis and validated with real teenage users, it blends a SwiftUI client, a Python (FastAPI) backend and Supabase.
- Three gamification pillars guide the design: achievement (earning coins + visual progress), ownership (buying items + customizing the room) and creative empowerment (freedom to decorate).
- A SwiftUI client drives the pixel-art focus sessions and pet interactions; a FastAPI service with Supabase handles accounts, data and the coin economy.
- Validated in two rounds — a usability test with 2 teens, then a one-day field evaluation with 10 teens and a 13-question survey.
- User feedback drove real fixes: a clearer 'Start session' button, sound cues at the end of each cycle, and a gentler pet-needs pace.
// What users said
80%reported higher productivity vs. their usual method
4.1/5productivity rating
4.0/5helped maintain focus
4.3/5coins & customization kept them motivated
1.8/5intention to give up — lower is better
// 02
Highlights
- Pixel-art Pomodoro focus sessions
- Virtual pet with needs to care for
- Coin economy + item shop
- Customizable, decoratable room
// 03
Gallery


